Session 34: Silver & White, Project Ninja Panda Taco, The Quiet Year, Solipsist

17 Dec

6pm – 10pm
Tuesday, December 18
Guardian Games
303 SE 3rd Ave at Pine St

Silver & White:
Four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we players exchange cards. For them a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.

This story is about personal change. It expects to be played by people who want to experience vicarious transformation, and hopes to help those people reach into themselves and connect with feelings of uncertainty, longing, and exhilaration. It is slow, and careful; and fast and reckless. It is about feeling powerless and then encountering possibilities. It is about questions, and the mystery.

This game provides a framework for telling a story with each other. You get a rich starting situation to jump off from, and the tools to navigate shared and improvised story creation. You get to walk around in an imaginary person’s shoes and see what parts of yourself shine through. You get to watch your friends speak as other people. You get to honestly pretend to be a teenager, make up cool stuff, and hear your friends tell what they imagine.

Questions follow:

Project Ninja Panda Taco:
Project Ninja Panda Taco is a game where you get to play a Mastermind trying to take over the world. Along the way, you’ll compete as a Nemesis against other Masterminds and as a Minion who loves to help, while receiving rewards for their hard work. This is the first game from Jennisodes Inc, and we are proud to present Project Ninja Panda Taco.

Conspire here:

The Quiet Year
The Quiet Year:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

And now:

A Solipsist is a human with the power to change reality with a thought, by manipulating the animacules, invisible microscopic creatures that create the stuff of reality from their own motions. So long as the change the Solipsist desires fits with their own selfish view of the universe, and they desire it enough to stir the animacules into a response, they can do anything!

Most Solipsists quickly burn themselves out, or vanish into realities of their own desires, but a few, the balanced Solipsists which the game focuses on, walk a fine line between their own obsessions and the things they value in the consensus world.

It is these few Solipsists, struggling with the nature of their own being and the challenge of caring about reality when reality does not exist, who alone stand between the rest of us and the Shadows, a corrupting force of un-making that seek to unravel the universe. Without the Solipsists to rebind the tears that the Shadows leave in reality all things would soon descend into a chaos of non-causality and un-being.

They are unlikely saviours, but they are the best we have.

Solipsist is a diceless story driven game focusing on the conflicts between the character’s obsessions and their limitations as they struggle to come to terms with themselves and to resist the Shadow. Solipsist has only one core mechanic, modeling the Solipsist’s ability to change reality with a thought. Solipsist characters are described in terms of their Vision, the ideal world they want to live in, Obsessions, the things about their Vision which draw them most, and Limitations, the things that hold them back from achieving their desires.

Find your vision:

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared strollytelling activities featuring non-mainstream games. Learn more at


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