Open Play 44: Serpent’s Tooth, Love in the time of Seid, Dread

6 May

6pm – 10pm

Tuesday, May 7

Guardian Games

303 SE 3rd Ave at Pine St

The Breakdown
6:00pm – Chit chat, socialize, make merry, be humans at each other.
6:10pm – Introduce the games and facilitators, facilitators will have the sign up sheets.
6:15pm – Game on!
10:00pm – Any and and all who wish go out for drinks and/or banter, probably at the Green Dragon.

The Games

serpentstooth
Here is how this works:
6:00pm – Chit chat, socialize, make merry.
6:10pm – Introduce the games and facilitators, facilitators will have the sign up sheets.
6:15pm – Game on!
10:00pm – Any and and all who wish go out for drinks and/or banter, probably at the Green Dragon.

Games!

Serpent’s Tooth:
A dying monarch…a star quarterback…the CEO of a dot-com empire…

Serpent’s Tooth is a tabletop game where you and your friends create a story about a King in the twilight of his rule. One of you plays the King, who wields vast power over the Kingdom. The rest of you play members of the King’s court. Each with their own hidden nature, and each with the ability to seize the King’s power for their own. Through play you discover the fate of the King, the Kingdom, and what power does to the powerful.

http://www.heartofthedeernicorn.com/serpentstooth/

Love in the Time of Seid
Love in the Time of Seið:
Love in the Time of Seið is a low-prep, quick playing story game. This game provides very strong situation and guidance. There are five tightly-interconnected characters, compelling locations and events, and everything you need to get to the good stuff immediately. In a Norse-themed fantasy kingdom on the brink of ruin, who will gain power and who will win love? What price will they pay, and what other plans does fate have in store?

http://norwegianstyle.wordpress.com/2010/06/04/love-in-the-time-of-seið/

dread_standard_front_cover
Dread:
Dread is a game of horror and suspense. Those who play it participate in a mutual telling of an original macabre tale. The goal of the game is to sustain the delicate atmosphere that is necessary to produce the hand quivering emotion that lends Dread its name. The thrill lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile–someone who will find themselves making the sorts of decisions we hope never to face in real life.

Dread uses a unique questionnaire method of character creation. The character questionnaire provides the skeleton of a character, suitable for the story or campaign, while the player gets to add the flesh when they answer the questions, thus creating the character they want to play. In this way, characters are guaranteed to fit into the story, and yet players are invested in the characters, lending weight to the decisions they make.

In play, dice, cards, or other more-traditional randomizers are replaced by a tower of blocks, such as the Jenga® game. When a character attempts a task beyond their capabilities, the tower determines their success–they can succeed by pulling a block, or choose to fail by not pulling. But if the tower falls, their character is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success, despite their character exiting the game.

http://www.tiltingatwindmills.net/dread/index.html

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

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