Archive | August, 2013

Open Play 52: Dog Eat Dog, Fiasco, Fanfic

30 Aug

Welcome to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Last time we were in the back, and this seemed to work pretty well, but please share your thoughts!

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at the Speakeasy Tavern on 6th & Taylor. As usual, everybody is welcome!

Here is what we have this week!
Dog Eat Dog
Dog Eat Dog:
Dog Eat Dog is a game of colonialism and its consequences. As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean, defining the customs of the natives and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their quisling government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime. The game begins when the war ends. Through a series of scenes, you play out the inevitably conflicted relationship between the two parties, deciding what the colonizers do to maintain control, which natives assimilate and which run amok, and who ends up owning the island in the end.

Dog Eat Dog’s system is light and easy to learn, designed for play with people who may not have seen or heard of roleplaying games — but with a token economy that eventually reverberates through every action your character takes, charging every choice with the possibility of death or assimilation. At the end of each scene, the Occupation judges the Natives according to a set of Rules that describe the relationship between the two parties, fining them or paying out tokens; the Natives, in turn, determine how the Rules change according to the events that happen in play. The setting is defined during play with input from all players.

http://liwanagpress.com/dog-eat-dog/
web_fiasco
Fiasco:
Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

Fiasco is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

Playbook TBA!

http://www.bullypulpitgames.com/games/fiasco/
fanfic
Fanfic:
Fanfic is a tabletop game for collaboratively creating erotic fan fiction – naughty fan-created stories inspired by existing works of fiction – and it aims to do it badly. You will explore the deepest sexual desires of characters from your favorite books, television shows, movies and video games.

Fanfic strives to emulate everything that is quirky and ultimately endearing about fan fiction. Bodice ripping. Stilted dialogue. Awkward turns of phrase. Improbable coupling. What better way to learn to do it right than to do it oh so wrong?

http://fanficgame.com/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

XP: SKEW

22 Aug

SKEW 8 20

Last RSG we game SKEW, the new surreal science fiction story game by Ben Lehman a spin. Two spins, actually, and great spins they were!

I confess that reading the text itself did not leave me super excited to play. I was curious, I like the genre and flavor, and Ben’s games are some of the best anywhere. But, as soon as we sat down to play things really kicked into gear.

SKEW takes place in a sequence of Phases that guide the story into, and possibly out of, misunderstanding. Players take turns narrating what happens to the protagonist and their world (unlike many role playing games, there is only a single protagonist shared by the table in SKEW) in one or two sentence turns. This is very reminiscent of one of Ben’s earlier games, Hot Guys Making Out.

A simple token economy paces the encroaching weirdness, and eventually, one player at a time will speak for the weirdness of this bending reality. The short turns keeps the pace of the game brisk, which accommodates for a large group of players. This also allows for a steady stream of creativity. Since things change so quickly you have to listen attentively to your fellow players. This prompts very functional play, and may be one of the chief reasons we had such a good time.

Our first game took about an hour and a half, and the second took about an hour. The second game was facilitated by one of the players who had no experience with SKEW beyond the first game.

Clearly, SKEW is very accessible. After the game we reflected on our play, and many of the players commented on how this would be a good game to play with non-gamer family members, or in one players case, how it might be used in her classroom.

For our plays the early Phases were the most fun and exciting, and while the later Phases didn’t drag, they were not as poppin’ and the first few. In one of the final Phases the players ask questions of the GM (the player who speaks for the weirdness) as they try and figure out what is going on with reality. Both of our games slowed during this Phase. In our second game we distinguished between asking questions about the details of the established narration, and asking questions about the nature and workings of the weirdness. This was a critical distinction for our play, and is something I will mention in my future plays of SKEW. The text itself isn’t terribly explicit on this, but I feel this approach is likely in the spirit of the rules.

Our first game saw a postal worker attempt to deliver a non-euclidian package to a superspace processed cheese factory only to become a kind of sentient metaphor for certain elements of Greek mythology via a Hero’s Journey quest against a implicitly nihilistic minotaur while on an errand to replace Hermes.

Our second game was the story of Napoleon, a ukulele playing islander who got caught up in a rock ‘n roll battle of the bands with Nordic Gods, Satan and the miserable souls of hell at sea after sounding the lowest pitch possible given the diameter of the physical universe which happened to free an entangled titan. Napoleon successfully (?) re-created God from the kindness in his grandmother’s soul by way of a strange parent-child paradox (“it’s complicated”).

I have no doubt that each player would sum up these games differently, but hey, that’s SKEW. You don’t tell just one story, you tell a spectrum of possible stories, and each is as crazy as the last.

Read more about SKEW here: http://www.tao-games.com/skew/. Enjoy!

Open Play 51: SKEW, Tremulus & More!

19 Aug

6pm – 10pm

Tuesday, August 20th

Guardian Games

345 SE Taylor St

Wow guys, sorry for the delay! I’ve got to get caught up.

Welcome, again, to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather in the “Blue Area” of Guardian Games and socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at a nearby establishment – which this time is the Speakeasy Tavern on SE 6th & Taylor St. As usual, everybody is welcome!

Here is what we have this week!

SKEWQR

SKEW:
This is SKEW. It is a role-playing game by Ben Lehman.

“when we play this game we will create
a science fiction short story
a protagonist is struggling to understand
a world that is beyond understanding”

http://www.tao-games.com/skew/

tremulus_800x6001
Tremulus:
Tremulus is a storytelling game of Lovecraftian horror where you take on the role of a person who has been destined to live an interesting life, one touched by blood and bile, dark revelations, and horrible sacrifice.

The weight of the world is upon your shoulders as you strive to drive back the darkness threatening to drown it out.

For four erstwhile investigators.

http://www.kickstarter.com/projects/1227949612/tremulus-a-storytelling-game-of-lovecraftian-horro

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.