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Ladies’ Night, Open Play, and Technicolor Dreams 2013!

24 Sep

Instead of pummeling you with posts I’m going to unload all of the neat things coming up all at once. Ready? Here we go!

RSGpdx Ladies’ Night

6pm – 10pm

Tuesday, September 25th

A&L Sports Pub

5933 NE Glisan St.

As usual, this is a game night by women, for women (and other gender minorities). On the menu tonight is The Adventures of Baron von Munchausen (a game of tall tales and bullshitting), Bacchanal (a game of lust an voyeurism), and the ever famous Fiasco (a game of high ambition and poor impulse control). So tell or bring your lady gamer friends or soon-to-be lady gamer friends, grab a drink and go nuts!

https://www.facebook.com/events/521849587901170/

RSGpdx Open Play

6pm – 10pm

Tuesday, October 1st

Guardian Games

345 SE Taylor St.

You guys know the drill! We have a killer line up this time: Carolina Death Crawl (a Southern Gothic of destruction and debauchery), Serpent’s Tooth (a game about the effects of power on the powerful, and their fall from power), selections from the Misery Index (empathy building games about human suffering), and Kaitou Legacy (a game about master thieves and their great ambition). It’s going to be one of the most exciting sessions we’ve ever had!

https://www.facebook.com/events/529535717125827/

And finally, the largest event Play Out Loud has ever put on…

1172695_565920166807591_222666384_o

TECHNICOLOR DREAMS 2013

8am Saturday October 4th –

8pm Sunday October 5th

Portland Abbey Arts

7600 N Hereford Ave.

You have no idea how excited I am for this. There is a lot of info, so I’m going to copy it over from the facebook event. I hope to see many old friends there, and make even more new ones!

Technicolor Dreams is bigger, better and badder than it was last year! Now we have two days for exploring alternative story mediums and creating stories spontaneously through play. Get ready to dive deep, do something new, and blow your mind into a whole new plane of consciousness!

You will find all kinds of non-digital, in-person group games centered around a shared storytelling experience. This includes story games, theater games, pervasive games and even old school roleplaying games. But you don’t need to know a thing about any of it. Each activity is suitable for beginners and newcomers from all walks of life. All you need to do is show up with the willingness to try something new and see where it takes you.

This is what all this awesome is going to cost you.
Sat + Sun $15
Sat Only $10
Sun Only $8

You can pay at the door or in advance. Links coming soon!

But, if this would be a burden for you, all you have to do is write to Tayler at playoutloudpdx@gmail.com and tell us about it. We can go from there.

Along those lines, you are more than welcome to help pay somebody else’s way by chipping in a little extra.

For your convenience, the event is broken up into slots, with breaks for lunch and dinner:

Saturday 10/5
9am – 1pm
2pm – 6pm
8pm – 12pm

Sunday 10/6
10am – 2pm
3pm – 7pm

When you arrive, there will be sign up sheets for different activities for each slot. Just sign up and you are good to go! There will be no pre-registration for activities.

As details about specific games come in we’ll post about them so you can salivate all the while. Please keep in mind that as things come into focus the details may change just a bit. So stay tuned!

EXPLORE, ENRICH, ENJOY!

A few things to keep in mind as you have the time of your life:

Mind the neighbors. Quiet hours are 10pm – 7am. Just don’t make a ruckus outside and you’ve got nothing to worry about.

We can have alcohol in this space, but a Portland Abbey Arts staff member has to open it, and they have to charge a small opening fee.

There are kitchens and we can use them!

You are expected to clean up after yourself everywhere and always. Especially in the kitchen.

People of all experience levels, ethnicities, races, creeds, ages, body types, sexual orientations and gender identities are welcome. We are committed to providing a safe and friendly environment for all participants, and we expect everybody to uphold these values.

We will be accepting donations for next year’s event if you feel so inclined to make such a contribution.

Weekend Admission (Sat + Sun), $15:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=DWGR4DWKMTDXE

Saturday Admission (Sat Only), $10:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=72MQDKPWYN7QL
Sunday Admission (Sun Only), $8:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Y43A7AT39VBCC
Saturday Dinner (All other meals provided in admission), $5:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7CWM3C62R6FSU

And the games so far!

RPGs/Story Games:
Fiasco, Tremulus, 1001 Nights, Drinking Quest, Dog Eat Dog, Serpent’s Tooth, Mouse Guard, Rouge 417, Montsegeur 1244, Kingdom, The Wildlings, Paper Tigers, PULSE, Willdling Tales, A Penny For My Thoughts, Touch, Norwegian Style, Get On Your Knees, Number One

Theater Games/Jeepform:
The Upgradem, The Gepeto Project, The Mother, No Way Out, Double Life, Without, Robin’s Friends

https://www.facebook.com/events/416437835136380/

Open Play 53: RSGpdx’s Second Birthday!

11 Sep

6pm – 10pm

Tuesday, September 17th

Guardian Games

345 SE Taylor St

Wow, it’s been another year! So much has changed since our first Birthday Bonanza last September. We are fortunate enough to have lots of new faces and many familiar friends. It’s a growing family, that’s for sure.

Since Technicolor Color Dreams is just around the corner, these event will not be the over the top no holds barred that last year’s birthday party was. However, we have several critically acclaimed story games ready to go (see below) and we’ll be doing a potluck of snacks and sweets, so there will be plenty of merriment going around.

By now you know what to expect from RSG events, so here is what we have in store for you this time!

Archipelago

Archipelago:
Archipelago is a game styled after Ursula K. LeGuin’s «Earthsea» books. It is a game of grand destinies, that at the same time has time to dwell on the details of plants, words, everyday lives. It is a game that is about great conflicts, but at the same time treats its characters’ stories with respect. It is not a steel framework, but a spider web of thin threads creating subtler stories.

This game works best if you play it slow. Sometimes, the best thing to do is wait a little and see how things unfold. Ged stayed with Ogion for years, learning about the old language, the names of flower petals and bugs. There’s time to let the characters evolve.

Breathe in. Breathe out. Take your time.

http://norwegianstyle.wordpress.com/2009/07/04/archipelago-ii/
microscope
Microscope:
Humanity spreads to the stars and forges a galactic civilization…

Fledgling nations arise from the ruins of the empire…

An ancient line of dragon-kings dies out as magic fades from the realm…

These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That’s Microscope.

You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.

You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.

Mock chronological order.
Defy time and space.
Build worlds and destroy them.

This weeks history… the dawn of man!

http://www.lamemage.com/
SKEWQR
SKEW:
In SKEW the players guide a single protagonist from the ordinary world to a bizarre alternate reality. Will the protagonist understand this new world? Will the players? Do we understand the ordinary world as it is? Perhaps you will answer these questions and more, perhaps not. Perhaps you will find answers to questions unasked along the way.

SKEW is a surreal science fiction role-playing game that gets right to the point.

http://www.tao-games.com/skew/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

A Special Challenge

12 Jul

I posted this on our Facebook and G+ pages. Let’s make this happen! Tell everybody!

 

Alright guys, here’s the deal!

To celebrate our late arrival to G+, I’m issuing a kind of challenge.

If the next Open Play (7/16) is the largest ever, I will bring pizza or cake or ice cream or something for all of you on the following Open Play on 8/6.

Our largest session has been 25 people. Beat that, and you all get treats! If you do it, I’ll take a poll to see what kind of treats you want.

Couple things though!

1) You’ve gotta RSVP and/or leave a note saying how many people you are bringing. It’s your own fun on the line if we can’t know to be prepared for a larger than normal crowd. So please let us know you’re coming!

2) To count, you’ve gotta play a game with RSGpdx. If you show up real late and there isn’t something to play, it still doesn’t count.

All good? Surprise me! Invite your friends!

Open Play 47: Kagematsu, Hollowpoint, Wushu Open, Bhaloidam

17 Jun

6pm – 10pm

Tuesday, June 18

Guardian Games

303 SE 3rd Ave at Pine St

 

I am sad to say that a long time member of our Community, Mark Wyler, will be leaving Portland at the end of this month. So, we are sending him off with style after the game. Even more reason to join us!

 

The drill:
6:00pm – Chit chat, socialize, make merry.
6:15pm – Introduce the games and facilitators, facilitators will have the sign up sheets. Then, game on!
9:30pm – Drinks at Belmont Station, one last hurrah for Mark.

 

And for the games!

kagematsu_cover_jsh3

Kagematsu:
Kagematsu takes place in Japan, 1472, in and around a small unnamed village. This period was known as the Onin no Ran, and it was a time of internal strife. Most of the village’s men have gone off to war, leaving the women, children, elderly, and infirm to fend for themselves. Now a dangerous threat casts its shadow over the village, and without a defender, its people are almost certainly doomed.

Enter Kagematsu, a wayward samurai fleeing a troubled past. Here is a defender, if only he can be swayed from his course. So it is that several young women conspire among themselves to win his affections…

One player (a woman, by the text’s demands) will portray Kagematsu, and the remainder will play the women who seek Kagematsu’s attentions.

http://kagematsu.wordpress.com/
hollowpoint-title
Hollowpoint:
Hollowpoint is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to you by the award-winning developers of Diaspora. It’s ideally suited to a single evening’s play and encourages regular character death because, hey, this shit’s dangerous.

http://www.vsca.ca/Hollowpoint/
wushu_1024_jsh
Wushu Open:
Wushu Open is a game that would not take it anymore. A game that stood up against all these negative modifiers, penalty dice, fumbles and fun-killing limits. Here is a game that stood up. Wushu Open is not only able to cope with the wild over-the-top action of modern action movies, it encourages such stuff in a mechanical way. In this, Wushu Open is a rather generic game and rules set. You can as well apply it to western action as eastern action, military action, cartoon action, space action or whatever action.

Wushu Open is not about gear, character advancement, combat rounds, strategy, weapons, tactics, rules-lawyering, experience points, power-gaming, wound levels or fingernail-biting outcomes, that depend on a single die roll. And most of all it is not about emulating »realism« in role-playing games. Wushu Open doesn’t care about encumbrance, frost burn or falling damage, it deals with »realism« in the only way it knows, with reckless action. So really, it is about the fast moving action, man. It’s all about the action.

http://danielbayn.com/wushu/
bhaloidam-logo-med
Bhaloidam “Super Dysfunctional”:
You’re a team of superheroes with a contract to protect Megaopolis. Sadly – between sky-high insurance premiums, inflated contractor budgets for repairing damages done by the team, and ever-increasing support-staff salaries – this highly-coveted contract barely covers operational expenses, let alone pays the supers a living wage. So, you’re forced to seek endorsements in order to live the lifestyle to which you’ve become accustomed. Unfortunately, in order to land the good endorsements, you must stand out as an exceptional member of your team.

So now, with Megaopolis under threat, you must balance working _with_ your team to fulfill your contract, while making sure you grab enough of the limelight to pay your mortgage next month.

http://www.bhaloidam.com/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

Gamestorm 15 is right around the corner!

19 Mar

Many of you already know this, but just in case you don’t…

gs15-flyer-7-x-8_5

We will be rocking the Indie Hurricane track. Come visit us at the booth, too! See you there for the hottest spontaneous stories in the PNW!

Session 35: Fiasco and Dust Devils

20 Dec

6pm – 10pm
Tuesday, January 1
Guardian Games
303 SE 3rd Ave at Pine St

web_fiasco
Fiasco is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

Or, that is what it would be, but this time around we’ll be trying a new playset that strives to set a different tone.

As the turn of the 20th century approaches, the Western world is rife with contradictions. A drive towards modernity clashes with a fierce traditionalism. Despite an outwardly prudish culture, brothels and opium dens are easily accessible. Class and racial tensions strain to the breaking point. Artists and eccentrics insist on pushing the limits,
even as strict laws and restrictive morality insist that they get back in line. Modern medicine is in the midst of violent birth pains, and many patients – especially the mentally ill – suffer the consequences. Life in the city is as grand as it is gritty, as terrible as it is beautiful. In this environment of infinite possibility and deep anxiety, such fantasies as
black magic, lurking monsters, wondrous inventions, and twisted experiments seem almost plausible, and perhaps even seductive. The world is changing fast, and nothing is as it seems.

Pull the trigger: http://www.bullypulpitgames.com/games/fiasco/

ddr
Dust Devils Revenged:

“Shoot or give up the gun.” In Dust Devils Revenged you tell stories of the lives and struggles of folk on the frontier. Will they be consumed by their personal demons or will they find redemption?

Dust Devils, the Indie RPG Game of the Year 2002, is back with a vengeance. Relive the toughest moments of the Old West in this acclaimed game. This “Revenged” edition is the latest and greatest version of one of the most highly respected Western RPGs.

Use this book with playing cards and poker chips to create your own exciting, powerful stories in the spirit of the Western.

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared strollytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

Session 34: Silver & White, Project Ninja Panda Taco, The Quiet Year, Solipsist

17 Dec

6pm – 10pm
Tuesday, December 18
Guardian Games
303 SE 3rd Ave at Pine St

S&W
Silver & White:
Four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we players exchange cards. For them a few days, for us a few hours. We make up a story together, our invented truths springing from the cards we hold; and they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.

This story is about personal change. It expects to be played by people who want to experience vicarious transformation, and hopes to help those people reach into themselves and connect with feelings of uncertainty, longing, and exhilaration. It is slow, and careful; and fast and reckless. It is about feeling powerless and then encountering possibilities. It is about questions, and the mystery.

This game provides a framework for telling a story with each other. You get a rich starting situation to jump off from, and the tools to navigate shared and improvised story creation. You get to walk around in an imaginary person’s shoes and see what parts of yourself shine through. You get to watch your friends speak as other people. You get to honestly pretend to be a teenager, make up cool stuff, and hear your friends tell what they imagine.

Questions follow: http://www.photographsoflightning.com/silver-and-white/

PNPT
Project Ninja Panda Taco:
Project Ninja Panda Taco is a game where you get to play a Mastermind trying to take over the world. Along the way, you’ll compete as a Nemesis against other Masterminds and as a Minion who loves to help, while receiving rewards for their hard work. This is the first game from Jennisodes Inc, and we are proud to present Project Ninja Panda Taco.

Conspire here: http://projectnpt.com/.

The Quiet Year
The Quiet Year:
For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

And now: http://buriedwithoutceremony.com/thequietyear/

Solipsist
Solipsist:
A Solipsist is a human with the power to change reality with a thought, by manipulating the animacules, invisible microscopic creatures that create the stuff of reality from their own motions. So long as the change the Solipsist desires fits with their own selfish view of the universe, and they desire it enough to stir the animacules into a response, they can do anything!

Most Solipsists quickly burn themselves out, or vanish into realities of their own desires, but a few, the balanced Solipsists which the game focuses on, walk a fine line between their own obsessions and the things they value in the consensus world.

It is these few Solipsists, struggling with the nature of their own being and the challenge of caring about reality when reality does not exist, who alone stand between the rest of us and the Shadows, a corrupting force of un-making that seek to unravel the universe. Without the Solipsists to rebind the tears that the Shadows leave in reality all things would soon descend into a chaos of non-causality and un-being.

They are unlikely saviours, but they are the best we have.

Solipsist is a diceless story driven game focusing on the conflicts between the character’s obsessions and their limitations as they struggle to come to terms with themselves and to resist the Shadow. Solipsist has only one core mechanic, modeling the Solipsist’s ability to change reality with a thought. Solipsist characters are described in terms of their Vision, the ideal world they want to live in, Obsessions, the things about their Vision which draw them most, and Limitations, the things that hold them back from achieving their desires.

Find your vision: http://www.solipsist-rpg.com/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared strollytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

Session 28: Ready, Set, Game PDX One Year Anniversary Extravaganza

16 Sep

5pm – 11pm
Tuesday, September 25
Guardian Games
303 SE 3rd Ave at Pine St

Image
That’s right. There will be cake. Yeah, that’s a cake. No, that’s not our cake. Our cake exists in the future. How could I take a picture of a future cake?
So, uh, anyways come kick off a second year of story gaming with us! This special event will feature extended hours (a huge thank you to Guardian Games for this!), and a handful of games too large for the usual slot! Stay tuned for cake related details.
The games this week are Metrofinal Transantiago, FreeMarket, and a Dog Eat Dog/Bhaloidam Super Combo! That is to say, Bhalodam will follow Dog Eat Dog.
Image
The Assassin has murdered the world of suffering, garroting it with the crimson thread called desire. As the world dies, the poarts worth saving depart along the Night Road, which pours from the fatal would toward the World to Come.

Since mortal minds cannot rightly conceive of the end times, we choose to imagine the hustle and bustle of those departing as a crowded day on the metro in Santiago, Chile.In these twilight hours eight chosen saints and bodisattvas – Those Who Tarry at the Door – scour Santiago’s subway stations, searching for those who will birth the next world and expose the mechanations of asuras and demons.Find enlightenment at: http://corvidsun.com/2011/11/05/metrofinal-beta-released/ImageFreeMarket by Jared Sorensen and Luke Crane is a transhuman science fiction game set aboard a space settlement in the Saturnian system. Several generations are living on FreeMarket Station: the sons, daughters and grandchildren of the Originals; immigrant travelers from elsewhere in our solar system; and designed-to-order humans fabricated in 3d matter printers. It’s a world without death, without poverty, without sickness and without any need for laws.

What will you do with forever? You could spend your days in blissful torpor browsing a universe of entertainment via your neural interface, oblivious to pain and hardship. But you’re not one of those baseliners, are you? You have hopes, dreams, fears, needs and passions. What will you do with forever?

Start a cult? Create new technologies or living creatures? Express yourself through art or violence? Make friends or Make enemies? Be human or become something else? You have more than a lifetime to discover who you really are.

For infovores: http://projectdonut.com/freemarket/

Image
Dog Eat Dog by Liam Burke is a roleplaying game where you play out the colonization of a Pacific island, with the players taking on the roles of the Natives, while one embodies the Occupation forces. It’s designed to be fun and thought-provoking for experienced roleplayers, but easily accessible for people new to the hobby. A token economy tracks your decisions and determines whether you’ll go out fighting, assimilate, keep hold of the island, or lose it forever.

Explore: http://rpgkickstarters.tumblr.com/post/20167485265/dog-eat-dog-a-game-of-imperialism-and-assimilation

Image
Bhaloidam by Corvus Elrod is a time, a person, a feeling. Bhaloidam is a language, an idea, a place, and a memory. Bhaloidam is a modern expression of three timeless cultural forces: bha to tell, loid to play, and dam the tribe. In other words, Bhaloidam is where Story, Play, and Community come together.

Bhaloidam is also an independently-published tabletop storytelling platform. With it you can spin character-driven stories and weave them together with the stories of your friends. Bhaloidam lets you exert your influence upon the storyworld you create together, shaping its future and controlling your characters’ destinies as you perform their successes and their failures.

Share the story here: http://zakelro.com/bhaloidam

Link

Game Chef 2012

8 Apr

Game Chef 2012

Go and do it. What else needs to be said?

How about this: Let’s play your games at RSGpdx in May. We can make a thing of it.

Now get in the kitchen a make me a game!

Indie Hurricane at Gamestorm!

20 Feb

Game Storm PosterGet your fix of indie games from the Indie Hurricane at GameStorm! It’s a great way to try out new games and meet gamers & designers.  Check it out!