Tag Archives: horror

Open Play 50: Tremulus, Witch: the Road to Lindisfarne, Psi.Run

30 Jul

Welcome to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather in the “Blue Area” of Guardian Games and socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at a nearby establishment. As usual, everybody is welcome!

Here is what we have this week!
tremulus_800x6001
Tremulus:
Tremulus is a storytelling game of Lovecraftian horror where you take on the role of a person who has been destined to live an interesting life, one touched by blood and bile, dark revelations, and horrible sacrifice.

The weight of the world is upon your shoulders as you strive to drive back the darkness threatening to drown it out.

For four erstwhile investigators.

http://www.kickstarter.com/projects/1227949612/tremulus-a-storytelling-game-of-lovecraftian-horro
witch
Witch, the Road to Lindisfarne
It is the year of our Lord 1350 and an unholy plague sweeps across our beloved Britain. Measures have been taken to contain and eliminate it, but still families must surrender their mothers, fathers, sons and daughters to the mass graves.

They say that one in three have been marked for death. But marked by whom? Are the sick being punished for their sins by God?

No. This foul curse is the work of the Devil and his wicked agent, the Witch.

The people pray for an answer and now within the great city of London, the source of the vile plague, God may have given it. A woman has been taken prisoner by the Church after confessing the use of Witchcraft to bring the blight upon us.

Three days have passed since then and during this time the heads of the Church have been in consultation without rest. Today they emerged and gave their counsel.

The woman must be taken in a caged cart to the Holy Island of Lindisfarne. Once there, an ancient ritual will be performed to cleanse this land of her and her black plague.

It will take two weeks to reach the site, but as the sun breaks the horizon on the Sabbath then the Witch will face her absolution.

This is the story of that journey.

http://www.ukroleplayers.com/witch/
PsiRun
Psi.Run:
Whoever’s after you, you know one thing: they will stop at nothing to capture you and you’ll stop at nothing to stay free. The holes in your memory vie for attention with your startling abilities – stay one step ahead of the Chasers long enough to answer your questions, and hope your psychic powers don’t go wild.

They took your life.
You got away.
They want you back.
Run!

http://nightskygames.com/welcome/game/PsiRun

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

Open Play 48: Crossroads, Into the Odd, Pickets & Blinds, Bhaloidam

30 Jun

6pm – 10pm

Tuesday, July 2nd

Guardian Games

303 SE 3rd Ave at Pine St

The drill:
6:00pm – Chit chat, socialize, make merry.
6:15pm – Introduce the games and facilitators, facilitators will have the sign up sheets. Then, game on!
9:30pm – Drinks at …? Where should we go guys?

And for the games!

crossroads

Crossroads:
There’s a man at the Crossroads Cafe who can give people what they want, if they do something specific in return. You are going to visit him. This is a ready-to-play story game for up to four players and a facilitator.

http://www.lulu.com/shop/per-fischer/crossroads/paperback/product-18789509.html

IntotheOdd
Into the Odd:
The world is too large for anyone to fully map and too old for academics to accurately record. Explorers return from every direction with tales of bizarre places, wondrous and horrific.

You are an Explorer, braving the unknown in search of riches, fame, knowledge or power.

Academics know that searching in places too dark or distant would show things too foul to be recorded. Even the most comprehensive references of wildlife are filled with apocryphal entries. Those that seek out monsters to slay will find death before long.

The setting of Into the Odd, by Chris McDowell, is filled with normality. Sure, there are revolutions, terrorists, murders and wars, but this is all very mundane stuff. The Odd is out there to be found, buried beneath the surface. Battles may be fought with guns instead of swords, power may be held by politicians instead of wizards, but down under it all, there is something terrible, something unknowable…something Odd.
This will be a variant of Into the Odd, set in more modern times. That will be all you will need to know…or all that you will EVER know…

http://soogagames.blogspot.com/2012/10/why-into-odd-is-horror-game.html

picketsblinds
Pickets & Blinds:
This is a game. It’s you against the other players. There will be winners and losers, but everyone is going to have to live with what they’ve done.

Some games have you move little metal dogs and race cars across a board. Other games make you throw dice, or run around, or make difficult strategic or diplomatic decisions. This game has none of that. This game is all about telling stories: stories about how normal people in normal American towns end up killing each other.

Every player is going to tell his own story. Each story will be a separate and unique tale of a murder in the suburbs. The stories are told one scene at a time as everyone takes turns. Every time your turn comes up, you tell a little more of your main character’s story, picking up where you left off, describing another scene. The stories are not scripted, and there’s no right or wrong way to go about it. You are trying to keep everyone else at the table entertained.

As you tell your story, you’ll try to include particularly
exciting moments (called Triggers). Once you work a
Trigger into your story, you get to play a simple, Memory- style card game, the goal of which is to capture pairs. As pairs are made, they are removed from play. Collecting these pairs earns you points, and when the cards run out, the player with the most points wins.

Successfully collecting pairs also allows you to mess with the other players’ stories, making things trickier for their characters, and generally heightening the tension. This leads to even more exciting stories.
But it’s not all that cut and dry. There is another factor
at play: which card that can’t be paired up? If at any time you’re able to guess what card is without its match, you greatly increase your chances of winning. Guess wrong, and you’ll lose the game. There’s a reason that odd card is called “The Downfall.”

http://www.picketsandblinds.com/

bhaloidam-logo-med
Bhaloidam “Super Dysfunctional”:
You’re a team of superheroes with a contract to protect Megaopolis. Sadly – between sky-high insurance premiums, inflated contractor budgets for repairing damages done by the team, and ever-increasing support-staff salaries – this highly-coveted contract barely covers operational expenses, let alone pays the supers a living wage. So, you’re forced to seek endorsements in order to live the lifestyle to which you’ve become accustomed. Unfortunately, in order to land the good endorsements, you must stand out as an exceptional member of your team.

So now, with Megaopolis under threat, you must balance working _with_ your team to fulfill your contract, while making sure you grab enough of the limelight to pay your mortgage next month.

http://www.bhaloidam.com/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

Open Play 44: Serpent’s Tooth, Love in the time of Seid, Dread

6 May

6pm – 10pm

Tuesday, May 7

Guardian Games

303 SE 3rd Ave at Pine St

The Breakdown
6:00pm – Chit chat, socialize, make merry, be humans at each other.
6:10pm – Introduce the games and facilitators, facilitators will have the sign up sheets.
6:15pm – Game on!
10:00pm – Any and and all who wish go out for drinks and/or banter, probably at the Green Dragon.

The Games

serpentstooth
Here is how this works:
6:00pm – Chit chat, socialize, make merry.
6:10pm – Introduce the games and facilitators, facilitators will have the sign up sheets.
6:15pm – Game on!
10:00pm – Any and and all who wish go out for drinks and/or banter, probably at the Green Dragon.

Games!

Serpent’s Tooth:
A dying monarch…a star quarterback…the CEO of a dot-com empire…

Serpent’s Tooth is a tabletop game where you and your friends create a story about a King in the twilight of his rule. One of you plays the King, who wields vast power over the Kingdom. The rest of you play members of the King’s court. Each with their own hidden nature, and each with the ability to seize the King’s power for their own. Through play you discover the fate of the King, the Kingdom, and what power does to the powerful.

http://www.heartofthedeernicorn.com/serpentstooth/

Love in the Time of Seid
Love in the Time of Seið:
Love in the Time of Seið is a low-prep, quick playing story game. This game provides very strong situation and guidance. There are five tightly-interconnected characters, compelling locations and events, and everything you need to get to the good stuff immediately. In a Norse-themed fantasy kingdom on the brink of ruin, who will gain power and who will win love? What price will they pay, and what other plans does fate have in store?

http://norwegianstyle.wordpress.com/2010/06/04/love-in-the-time-of-seið/

dread_standard_front_cover
Dread:
Dread is a game of horror and suspense. Those who play it participate in a mutual telling of an original macabre tale. The goal of the game is to sustain the delicate atmosphere that is necessary to produce the hand quivering emotion that lends Dread its name. The thrill lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile–someone who will find themselves making the sorts of decisions we hope never to face in real life.

Dread uses a unique questionnaire method of character creation. The character questionnaire provides the skeleton of a character, suitable for the story or campaign, while the player gets to add the flesh when they answer the questions, thus creating the character they want to play. In this way, characters are guaranteed to fit into the story, and yet players are invested in the characters, lending weight to the decisions they make.

In play, dice, cards, or other more-traditional randomizers are replaced by a tower of blocks, such as the Jenga® game. When a character attempts a task beyond their capabilities, the tower determines their success–they can succeed by pulling a block, or choose to fail by not pulling. But if the tower falls, their character is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success, despite their character exiting the game.

http://www.tiltingatwindmills.net/dread/index.html

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

Ladies’ Night – March: An Equinox of Horror and Dread

18 Mar
5:45pm – 10pm
Wednesday, February 20
The Green Dragon Bar & Bustro
928 SE 9th St
Cthulhu-Dark
No boys allowed! Let’s drink good beer, eat good food, enjoy each others’ company, and play quick, easy-to-learn, story-based role playing games in a welcoming environment.
The game don’t usually begin until 6:15, so feel free to join us for drinks and witty banter before hand. What games are in store? The peerless CJ will be running Cthulhu Dark, a light weight game of Lovecraftian horrors to satiate your need forbidden knowledge on demand. The saucy Sabrina will be running something as well. Not sure what yet, but I can assure you, she IS the sauciest.
All experience levels are… more than welcome, from first time gaming to seasoned storytellers and roleplayers. We’re always looking for more ladies to help facilitate, so shoot me a message or post here if you have a game you’d like to share! If you are intrigued by RPGs and/or story games, but have had your doubts about jumping in to an established group (especially one that — let’s face it — is sort of dominated by dudes), you are SUPER DUPER EXTRA welcome.
These games take no more than a few minutes to learn, play within a couple of hours, and focus on story rather than rules. Story games are a little bit like board games, and a lot like grown-up versions of the “let’s pretend” games you probably played as a child. Above all, They are about TELLING A STORY TOGETHER. It’s not about winning or losing. It’s not about making the best character or mastering the rules. It’s about CREATING something together and HAVING FUN. Come check it out!
PS: If you got this invite and you aren’t a woman, please do us a favor and tell all your female friends! Thanks!

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared strollytelling activities featuring non-mainstream games. Learn more at http://www.facebook.com/playoutloudpdx.

Session 32: Don’t Rest Your Head, Slammin’/Keep It Sunny, Perfect Unrevised

7 Nov

6pm – 10pm
Tuesday, November 20
Guardian Games
303 SE 3rd Ave at Pine St


Don’t Rest Your Head:
You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn’t let you sleep. Hell, maybe you were just over-caffeinated. But then something clicked.

That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.

They can smell you. The Paper Boys are closing in, and you’d better pray you don’t become a headline. You’re chum in the water, my friend, and it’s time you got ready for it… before the clock chimes thirteen again. Now that you’re one of us, there’s just one simple rule left that must dominate your life.

Stay Awake. Don’t Rest Your Head.

Don’t Rest Your Head is a sleek, dangerous little game, where your players are all insomniac protagonists with superpowers, fighting — and using — exhaustion and madness to stay alive, and awake for just one more night, in a reality gone way wrong called the Mad City. It features its own system, and is contained entirely within one book.

Dare to look? http://www.evilhat.com/home/dont-rest-your-head-2/


Slammin’:
This is a ridiculous hipster sex comedy dice / story / party game. You don’t know how to play? I’ve known for a while now, like, since before it was cool. It’s a turn based monologuing players-roll-dice-against-one-another and add-to-their-character’s-appearance-and-hobbies-while-describing-what-they-did-today kinda game. No biggie.

You’ll like it if you like making fun of hipsters, things that hipsters like, joking about sex, talking about sex, rolling dice and making up weirdly specific things.

Can you dig? http://www.photographsoflightning.com/bat-shit/slammin/


Keep It Sunny:
Keep It Sunny is a little game that I wrote in homage to It’s Always Sunny in Philadelphia. It takes about 45 minutes to play. Each player takes on the role of one of the characters in the show, and together you play out an episode that never was.

Tune in at http://buriedwithoutceremony.com/keep-it-sunny/.


Perfect, Unrevised:
This society is perfect. Except for you.

Perfect, Unrevised is a game about criminals within a Dystopian society. It’s about what makes them tick, the crimes they commit, the goals they strive for, and the persecution they may well face.

You’ll like this game if: you want to fight the man (but understand that it might hurt), you adore the rebel spirit, you like intensely antagonistic games, you want to tell stories about mindfucking hypnotists, you want to tell stories about secret societies, you want a rigidly-structured game.

Pull back the curtain http://buriedwithoutceremony.com/perfect/.

Session 31: Motobushido, Don’t Rest Your Head, Annalise

31 Oct

6pm – 10pm
Tuesday, November 6
Guardian Games
303 SE 3rd Ave at Pine St


Motobushido:
Once more, while the kickstarter is still live! If you missed it the first time, here’s your chance!

Motobushido is a tabletop role-playing game about brotherhood, sacrifice, and death – all part of the Motorcycle Samurai lifestyle. In this game, you and a group of your friends play a pack of motorcycle-riding samurai in the years after a great war ravaged the land – a war that your side lost. As motobushi you travel a hostile world that rejects your ideals, and tell the stories of your trials

and adventures.

Nathanael Cole, designer of Motobushido will be running the session! Don’t miss it!

Learn more at http://nathanaelcole.com/ag/motobushido/, and support the kickstarter too! http://www.kickstarter.com/projects/1388293916/motobushido-the-motorcycle-samurai-roleplaying-gam?ref=live


Don’t Rest Your Head:
You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn’t let you sleep. Hell, maybe you were just over-caffeinated. But then something clicked.

That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.

They can smell you. The Paper Boys are closing in, and you’d better pray you don’t become a headline. You’re chum in the water, my friend, and it’s time you got ready for it… before the clock chimes thirteen again. Now that you’re one of us, there’s just one simple rule left that must dominate your life.

Stay Awake. Don’t Rest Your Head.

Don’t Rest Your Head is a sleek, dangerous little game, where your players are all insomniac protagonists with superpowers, fighting — and using — exhaustion and madness to stay alive, and awake for just one more night, in a reality gone way wrong called the Mad City. It features its own system, and is contained entirely within one book.

Dare to look? http://www.evilhat.com/home/dont-rest-your-head-2/


Annalise:
Annalise is a game for making Gothic horror stories. You and your friends take on the roles of a shadowy creatures lovers, allies and enemies. What is watching you from the darkness? Why is is attracted to you? How will the story end? Answer these questions for yourself with this game of pain, hunger and redemption.

Annalise is a no-prep, GMless table-top roleplaying game for 2-4 players. Each player takes on the role of a protagonist in a Gothic horror story – a creature, whether a literal or metaphorical Vampire – is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its’ nature and eventually confronting it. The game is designed for short-to-medium turn play (3-6 session), but one-shot and convention play is facilitated by the included Guided Play Scenarios.

At it’s most basic, Annalise is a game about making Vampire stories. The rules of the game guide you and your friends in telling a story revolving around sympathetic characters of your own creation. These characters are tied together by the malevolent creature, lurking in the shadows and biding it’s time. Why is it so attracted? What does it want? How will you stop it?

To compare it to a story you probably know, in this game you would take on the roles of Mina Harker, Van Helsing and Renfield as they struggle against Dracula. Each of these characters has a unique relationship with the Vampire – Mina is the object of it’s desire, Van Helsing is hunting it, and Renfield is it’s willing servant. But Dracula is the catalyst of the story, not the center of it; the book is about these protagonists, not about the creature.

Can’t resist? http://www.ndpdesign.com/annalise

Session 26: Kobolds Ate My Baby, The Shab-al-Hiri Roach

19 Aug

5pm – 9pm
Tuesday, August 28
Guardian Games
303 SE 3rd Ave at Pine St

 

Kobolds Ate My Baby:
It’s not your fault that Kobolds are gourmets. It’s not your fault that King Torg (All Hail King Torg!) is hungry. It’s not your fault that the tastiest thing a Kobold has ever eaten is sweet baby! And it’s definitely, not your fault that Kobolds are the most incompetent, reckless, and accident prone race to ever crawl out of a cave.

But it IS your problem…

King Torg (All Hail King Torg!) needs you – yes, you – to go out to the nearby human town and bring back the freshest, tastiest, plumpest human babies you can find – or, the King will be eating you (and Kobold’s pretty darn tasty.)

In Kobolds Ate My Baby! Super Deluxx Edition you and your friends take on the roles of Kobolds (short, furry cannon fodder with a penchant for gluttony and mayhem). Your mission is to raid towns and villages in search of the most delectable of Kobold treats – Babies! Along the way, you will learn forbidden magicks, face fearsome chickens, worship the Big Red God, die Random Horrible Deaths, and cook your friends for dinner!

Check it out at http://www.koboldsatemybaby.com/.

The Shab-al-Hiri Roach:
The Shab-al-Hiri Roach by Jason Morningstar is a dark comedy of manners, lampooning academia and asking players to answer a difficult question – are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?

No?

Even if it will get you tenure?

Satisfy your curiosity at http://www.bullypulpitgames.com/.

Session 25: The Mountain Witch, Ocean

3 Aug

5pm – 9pm
Tuesday, August 14
Guardian Games
303 SE 3rd Ave at Pine St

“The Mountain Witch” by Timothy Kleinert is a single role-playing adventure in which the players take on the roles of ronin, masterless samurai in mythical medieval Japan, who have been hired to attempt an assault on the Mountain Witch of Mount Fuji, O-Yanma. The characters may have different reasons for accepting the task, but what they share is that they have all been disenfranchised from their former lives and from society. They also have all grown desperate from the difficulties of their lives, and hope the payoff from this adventure will finally allow them to regain whatever life they have lost.

Text taken from https://sites.google.com/site/mountainwitchrpg/home.

 

We’re a group of people trapped in an underwater research station. We can’t remember who we are or why we’re there. We don’t know what the monsters are that are picking us off one at a time. All we know is that we need to get out. We want to escape. That’s what Ocean is about.
Ocean is a game about self discovery and survival created by Portland’s own Jake Richmond and published by Atarashi Games (atarashigames.wordpress.com).

Session 22: Dread

24 Jun

5pm – 9pm
Tuesday, July 3
Guardian Games
303 SE 3rd Ave at Pine St

Dread by Epidiah Ravachol is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.

During a Dread game you and your friends will create characters to populate your own brand of horror story. This character creation is done through a questionnaire that is created by the player who is hosting the game. Each questionnaire provides a skeleton of a character for one of the players to flesh out with their answers, creating the character they want to play. In this way, characters are molded to the story by the host, and shaped to the players’ fancy.

As the game begins, the host sets the first scene for the horror tale everyone is about to participate in. The other players interject with questions and explanations of what their characters are doing. When a character attempts a task beyond their capabilities, it’s time to turn to the Tower–a stack of blocks, such as the Jenga® game, placed within reach of everyone at the table. Players allow their characters to succeed by pulling a block, or choose to let them fail by not pulling. If, at any time in the game, the tower falls, the character of the player responsible is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success which ultimately consumes the character.

Those are the rules in a nutshell, but for more information, please visit www.tiltingatwindmills.net.