Transitions

27 Nov

Alright.

So here is what’s going on here. Play Out Loud, the organization to which the Ready, Set, Game event belongs will be getting a website of it’s own soon, and this blog will be making the transition to that page. It’s still going to be a few weeks, but I’m spread really thin right now, and I can only juggle so many web and social media things. So this page will be phasing out as the new site phases in. I guess that’s already begun. Things will pick up then with LOTS of new content.

Anyway, sorry to leave you out in the cold these last weeks. You can read my play reports on my blog, The Act Apart, which will include reports on everything I play at RSG, along with a bunch of other stuff. Speaking of which, here is my play report of Itras By.

For the meanwhile: RSG 12/3: Becoming (recently Kickstarted!), Kingdom (also recently Kickstarted!), Cosmic Patrol, and Ghost/Echo. RSG 12/17: It’s not pinned down yet, but I’m going to figure out how to do a successful one-shot of Polaris and end the year with my favorite story game.

By the time the new year rolls around I hope to have POL’s new online home up and running. I’ll post about that when it’s ready.

See you on 12/3!

XP: Pulse

17 Nov

Pulse is an interesting game to me. On one hand I feel like it is what I wanted Microscope to be. On the other, it is a mixed experience. For the first half of the game I feel like the game isn’t delivering and by the end I love it. I’ve played it twice now, and that was my experience both times.

So, I’m going to complain a bit. The text is very unclear in some spots (well, the translation is, anyway), and I just don’t know if I’m understanding it or not. Some sentences are missing words – important ones, too. Turns out, after a brief exchange with the game’s designer, some of these mystifying clauses are left overs from earlier stages of the game’s development. The end product is actually a much simpler game, which I think is a very good thing. However, there is no guidance for various sections, and asking good questions in the Investigation Phases is super important. Expect to lean on your intuition for your first few playthroughs. The fiction you create is always unexpected and super interesting though. So it works, even if it feels like it may not be running smoothly.

I feel as though this game isn’t a story game (I guess, actually, it’s not billed as one, though I got that impression). I think it’s actually some kind of stealth freeform theater game. By the end you are acting out a peculiar tribunal, and you are invested in defending your interpretation of events. I honestly think it bears many marks of being pseudo-jeepform in style. At least, that was how it struck me. When I run it again I plan to emphasize those elements and see what happens.

A short XP, but I really don’t have much else to say. I am absurdly fond of Pulse, but it has it’s warts. I think the final version of the game – which is a later revision from the GameChef entry – addresses most of the speed bumps I’ve mentioned, if not all of them. I think a patient read (while making notes) and a little inspiration could make for some memorable experiences. Also, it’s a fairly slow game, and I found it very useful for playing when my mind feels thick. It warmed me up for the second day of Technicolor Dreams, and that was kind of a life-saver!

I know I’ve whined a lot here, but this is actually a very positive review. Pulse will be one of the games I use to introduce new players, right next to Fiasco and Archipelago.

Open Play and Recent Activity

3 Nov

This last month has been a particular challenge.

Technicolor Dreams probably took a year off my life, and left me totally wiped out. Play Out Loud will undergo some considerable changes, many of which will directly affect RSG. This will all be for the better, it’s just that things have been busy, and some things have fallen behind. You’ll hear more about all of that before long.

RSGpdx Open Play

6pm – 10pm

Tuesday, November 5th

Guardian Games

345 SE Taylor St.

This time we have an incredible line up of highly celebrated games. The center piece is the new playtest of the cult classic Feng Shui, a beloved action-movie style role-playing game. But we also have the recently kickstarted and highly anticipated Kingdom, the critically acclaimed and award winning 3:16 Carnage Among the Stars, and finally the GameChef 2013 Global winner, Pulse.  I have not played Feng Shui, but that game has a much greater reputation, so it doesn’t need my endorsement. However, I can speak for the remaining three titles. Kingdom is among my favorite not-super-emotionally-intense games ever. I’ve played a full campaign of 3:16, and there is some real brilliance behind it, but you’ll probably be hankering for a full campaign yourself. I ran Pulse at Technicolor Dreams, and though I was skeptical, I fell in love with it. It turned out to be a very powerful game. And, of course, drinks after!

Since it seems last session slipped through the cracks, I’ll mention what happened here. In the Halloween spirit, we had the Final Girl (a homage to slasher flicks), Ocean (a monster movie mixed with a psychodrama in a deep sea lab), Black Stars Rise (the Dungeon World team’s response to Tremulus, in other words, a game of Lovecraftian Horror), and finally, Paper Tigers (a political game where conniving, power hungry politicians ruin the country… a different kind of horror story from the rest). It was a great flock of folks, and we also said good-bye to one of our long time regulars. Bittersweet!

Ladies’ Night, Open Play, and Technicolor Dreams 2013!

24 Sep

Instead of pummeling you with posts I’m going to unload all of the neat things coming up all at once. Ready? Here we go!

RSGpdx Ladies’ Night

6pm – 10pm

Tuesday, September 25th

A&L Sports Pub

5933 NE Glisan St.

As usual, this is a game night by women, for women (and other gender minorities). On the menu tonight is The Adventures of Baron von Munchausen (a game of tall tales and bullshitting), Bacchanal (a game of lust an voyeurism), and the ever famous Fiasco (a game of high ambition and poor impulse control). So tell or bring your lady gamer friends or soon-to-be lady gamer friends, grab a drink and go nuts!

https://www.facebook.com/events/521849587901170/

RSGpdx Open Play

6pm – 10pm

Tuesday, October 1st

Guardian Games

345 SE Taylor St.

You guys know the drill! We have a killer line up this time: Carolina Death Crawl (a Southern Gothic of destruction and debauchery), Serpent’s Tooth (a game about the effects of power on the powerful, and their fall from power), selections from the Misery Index (empathy building games about human suffering), and Kaitou Legacy (a game about master thieves and their great ambition). It’s going to be one of the most exciting sessions we’ve ever had!

https://www.facebook.com/events/529535717125827/

And finally, the largest event Play Out Loud has ever put on…

1172695_565920166807591_222666384_o

TECHNICOLOR DREAMS 2013

8am Saturday October 4th –

8pm Sunday October 5th

Portland Abbey Arts

7600 N Hereford Ave.

You have no idea how excited I am for this. There is a lot of info, so I’m going to copy it over from the facebook event. I hope to see many old friends there, and make even more new ones!

Technicolor Dreams is bigger, better and badder than it was last year! Now we have two days for exploring alternative story mediums and creating stories spontaneously through play. Get ready to dive deep, do something new, and blow your mind into a whole new plane of consciousness!

You will find all kinds of non-digital, in-person group games centered around a shared storytelling experience. This includes story games, theater games, pervasive games and even old school roleplaying games. But you don’t need to know a thing about any of it. Each activity is suitable for beginners and newcomers from all walks of life. All you need to do is show up with the willingness to try something new and see where it takes you.

This is what all this awesome is going to cost you.
Sat + Sun $15
Sat Only $10
Sun Only $8

You can pay at the door or in advance. Links coming soon!

But, if this would be a burden for you, all you have to do is write to Tayler at playoutloudpdx@gmail.com and tell us about it. We can go from there.

Along those lines, you are more than welcome to help pay somebody else’s way by chipping in a little extra.

For your convenience, the event is broken up into slots, with breaks for lunch and dinner:

Saturday 10/5
9am – 1pm
2pm – 6pm
8pm – 12pm

Sunday 10/6
10am – 2pm
3pm – 7pm

When you arrive, there will be sign up sheets for different activities for each slot. Just sign up and you are good to go! There will be no pre-registration for activities.

As details about specific games come in we’ll post about them so you can salivate all the while. Please keep in mind that as things come into focus the details may change just a bit. So stay tuned!

EXPLORE, ENRICH, ENJOY!

A few things to keep in mind as you have the time of your life:

Mind the neighbors. Quiet hours are 10pm – 7am. Just don’t make a ruckus outside and you’ve got nothing to worry about.

We can have alcohol in this space, but a Portland Abbey Arts staff member has to open it, and they have to charge a small opening fee.

There are kitchens and we can use them!

You are expected to clean up after yourself everywhere and always. Especially in the kitchen.

People of all experience levels, ethnicities, races, creeds, ages, body types, sexual orientations and gender identities are welcome. We are committed to providing a safe and friendly environment for all participants, and we expect everybody to uphold these values.

We will be accepting donations for next year’s event if you feel so inclined to make such a contribution.

Weekend Admission (Sat + Sun), $15:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=DWGR4DWKMTDXE

Saturday Admission (Sat Only), $10:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=72MQDKPWYN7QL
Sunday Admission (Sun Only), $8:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Y43A7AT39VBCC
Saturday Dinner (All other meals provided in admission), $5:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7CWM3C62R6FSU

And the games so far!

RPGs/Story Games:
Fiasco, Tremulus, 1001 Nights, Drinking Quest, Dog Eat Dog, Serpent’s Tooth, Mouse Guard, Rouge 417, Montsegeur 1244, Kingdom, The Wildlings, Paper Tigers, PULSE, Willdling Tales, A Penny For My Thoughts, Touch, Norwegian Style, Get On Your Knees, Number One

Theater Games/Jeepform:
The Upgradem, The Gepeto Project, The Mother, No Way Out, Double Life, Without, Robin’s Friends

https://www.facebook.com/events/416437835136380/

Open Play 53: RSGpdx’s Second Birthday!

11 Sep

6pm – 10pm

Tuesday, September 17th

Guardian Games

345 SE Taylor St

Wow, it’s been another year! So much has changed since our first Birthday Bonanza last September. We are fortunate enough to have lots of new faces and many familiar friends. It’s a growing family, that’s for sure.

Since Technicolor Color Dreams is just around the corner, these event will not be the over the top no holds barred that last year’s birthday party was. However, we have several critically acclaimed story games ready to go (see below) and we’ll be doing a potluck of snacks and sweets, so there will be plenty of merriment going around.

By now you know what to expect from RSG events, so here is what we have in store for you this time!

Archipelago

Archipelago:
Archipelago is a game styled after Ursula K. LeGuin’s «Earthsea» books. It is a game of grand destinies, that at the same time has time to dwell on the details of plants, words, everyday lives. It is a game that is about great conflicts, but at the same time treats its characters’ stories with respect. It is not a steel framework, but a spider web of thin threads creating subtler stories.

This game works best if you play it slow. Sometimes, the best thing to do is wait a little and see how things unfold. Ged stayed with Ogion for years, learning about the old language, the names of flower petals and bugs. There’s time to let the characters evolve.

Breathe in. Breathe out. Take your time.

http://norwegianstyle.wordpress.com/2009/07/04/archipelago-ii/
microscope
Microscope:
Humanity spreads to the stars and forges a galactic civilization…

Fledgling nations arise from the ruins of the empire…

An ancient line of dragon-kings dies out as magic fades from the realm…

These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That’s Microscope.

You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.

You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.

Mock chronological order.
Defy time and space.
Build worlds and destroy them.

This weeks history… the dawn of man!

http://www.lamemage.com/
SKEWQR
SKEW:
In SKEW the players guide a single protagonist from the ordinary world to a bizarre alternate reality. Will the protagonist understand this new world? Will the players? Do we understand the ordinary world as it is? Perhaps you will answer these questions and more, perhaps not. Perhaps you will find answers to questions unasked along the way.

SKEW is a surreal science fiction role-playing game that gets right to the point.

http://www.tao-games.com/skew/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

Open Play 52: Dog Eat Dog, Fiasco, Fanfic

30 Aug

Welcome to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Last time we were in the back, and this seemed to work pretty well, but please share your thoughts!

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at the Speakeasy Tavern on 6th & Taylor. As usual, everybody is welcome!

Here is what we have this week!
Dog Eat Dog
Dog Eat Dog:
Dog Eat Dog is a game of colonialism and its consequences. As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean, defining the customs of the natives and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their quisling government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime. The game begins when the war ends. Through a series of scenes, you play out the inevitably conflicted relationship between the two parties, deciding what the colonizers do to maintain control, which natives assimilate and which run amok, and who ends up owning the island in the end.

Dog Eat Dog’s system is light and easy to learn, designed for play with people who may not have seen or heard of roleplaying games — but with a token economy that eventually reverberates through every action your character takes, charging every choice with the possibility of death or assimilation. At the end of each scene, the Occupation judges the Natives according to a set of Rules that describe the relationship between the two parties, fining them or paying out tokens; the Natives, in turn, determine how the Rules change according to the events that happen in play. The setting is defined during play with input from all players.

http://liwanagpress.com/dog-eat-dog/
web_fiasco
Fiasco:
Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

Fiasco is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

Playbook TBA!

http://www.bullypulpitgames.com/games/fiasco/
fanfic
Fanfic:
Fanfic is a tabletop game for collaboratively creating erotic fan fiction – naughty fan-created stories inspired by existing works of fiction – and it aims to do it badly. You will explore the deepest sexual desires of characters from your favorite books, television shows, movies and video games.

Fanfic strives to emulate everything that is quirky and ultimately endearing about fan fiction. Bodice ripping. Stilted dialogue. Awkward turns of phrase. Improbable coupling. What better way to learn to do it right than to do it oh so wrong?

http://fanficgame.com/

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

XP: SKEW

22 Aug

SKEW 8 20

Last RSG we game SKEW, the new surreal science fiction story game by Ben Lehman a spin. Two spins, actually, and great spins they were!

I confess that reading the text itself did not leave me super excited to play. I was curious, I like the genre and flavor, and Ben’s games are some of the best anywhere. But, as soon as we sat down to play things really kicked into gear.

SKEW takes place in a sequence of Phases that guide the story into, and possibly out of, misunderstanding. Players take turns narrating what happens to the protagonist and their world (unlike many role playing games, there is only a single protagonist shared by the table in SKEW) in one or two sentence turns. This is very reminiscent of one of Ben’s earlier games, Hot Guys Making Out.

A simple token economy paces the encroaching weirdness, and eventually, one player at a time will speak for the weirdness of this bending reality. The short turns keeps the pace of the game brisk, which accommodates for a large group of players. This also allows for a steady stream of creativity. Since things change so quickly you have to listen attentively to your fellow players. This prompts very functional play, and may be one of the chief reasons we had such a good time.

Our first game took about an hour and a half, and the second took about an hour. The second game was facilitated by one of the players who had no experience with SKEW beyond the first game.

Clearly, SKEW is very accessible. After the game we reflected on our play, and many of the players commented on how this would be a good game to play with non-gamer family members, or in one players case, how it might be used in her classroom.

For our plays the early Phases were the most fun and exciting, and while the later Phases didn’t drag, they were not as poppin’ and the first few. In one of the final Phases the players ask questions of the GM (the player who speaks for the weirdness) as they try and figure out what is going on with reality. Both of our games slowed during this Phase. In our second game we distinguished between asking questions about the details of the established narration, and asking questions about the nature and workings of the weirdness. This was a critical distinction for our play, and is something I will mention in my future plays of SKEW. The text itself isn’t terribly explicit on this, but I feel this approach is likely in the spirit of the rules.

Our first game saw a postal worker attempt to deliver a non-euclidian package to a superspace processed cheese factory only to become a kind of sentient metaphor for certain elements of Greek mythology via a Hero’s Journey quest against a implicitly nihilistic minotaur while on an errand to replace Hermes.

Our second game was the story of Napoleon, a ukulele playing islander who got caught up in a rock ‘n roll battle of the bands with Nordic Gods, Satan and the miserable souls of hell at sea after sounding the lowest pitch possible given the diameter of the physical universe which happened to free an entangled titan. Napoleon successfully (?) re-created God from the kindness in his grandmother’s soul by way of a strange parent-child paradox (“it’s complicated”).

I have no doubt that each player would sum up these games differently, but hey, that’s SKEW. You don’t tell just one story, you tell a spectrum of possible stories, and each is as crazy as the last.

Read more about SKEW here: http://www.tao-games.com/skew/. Enjoy!

Open Play 51: SKEW, Tremulus & More!

19 Aug

6pm – 10pm

Tuesday, August 20th

Guardian Games

345 SE Taylor St

Wow guys, sorry for the delay! I’ve got to get caught up.

Welcome, again, to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather in the “Blue Area” of Guardian Games and socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at a nearby establishment – which this time is the Speakeasy Tavern on SE 6th & Taylor St. As usual, everybody is welcome!

Here is what we have this week!

SKEWQR

SKEW:
This is SKEW. It is a role-playing game by Ben Lehman.

“when we play this game we will create
a science fiction short story
a protagonist is struggling to understand
a world that is beyond understanding”

http://www.tao-games.com/skew/

tremulus_800x6001
Tremulus:
Tremulus is a storytelling game of Lovecraftian horror where you take on the role of a person who has been destined to live an interesting life, one touched by blood and bile, dark revelations, and horrible sacrifice.

The weight of the world is upon your shoulders as you strive to drive back the darkness threatening to drown it out.

For four erstwhile investigators.

http://www.kickstarter.com/projects/1227949612/tremulus-a-storytelling-game-of-lovecraftian-horro

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

Open Play 50: Tremulus, Witch: the Road to Lindisfarne, Psi.Run

30 Jul

Welcome to Ready, Set, Game PDX Open Play!

Ready, Set, Game PDX is an easy story gaming event. All you have to do is show up and play a game. You don’t need to bring anything other than the desire to play and the willingness to try something new. Absolutely everybody is welcome! No experience necessary! You are free to invite anybody and everybody; just make sure you RSVP. That helps us make sure everybody has a good time.

A story game is a game where the players create a narrative as a product of play. You might recognize a few things from other tabletop games, but the difference here is that you spontaneously make a collaborative story with the other players. There are always several different ones to choose from, so odds are good there will be one that’s just right. A description of each of the scheduled games will be posted as comments, so check ’em out!

At 6:00 we kind of loosely gather in the “Blue Area” of Guardian Games and socialize for a bit. Please, just relax and chat! At 6:15 we all come together as a group and the facilitators introduce their games. At that point players sign up for whichever game they want and get down to business.

Technically we have the space until 10:00, but we try to get games wrapped up around 9:30 or so. After the games, all who wish to do so go out for drinks and banter at a nearby establishment. As usual, everybody is welcome!

Here is what we have this week!
tremulus_800x6001
Tremulus:
Tremulus is a storytelling game of Lovecraftian horror where you take on the role of a person who has been destined to live an interesting life, one touched by blood and bile, dark revelations, and horrible sacrifice.

The weight of the world is upon your shoulders as you strive to drive back the darkness threatening to drown it out.

For four erstwhile investigators.

http://www.kickstarter.com/projects/1227949612/tremulus-a-storytelling-game-of-lovecraftian-horro
witch
Witch, the Road to Lindisfarne
It is the year of our Lord 1350 and an unholy plague sweeps across our beloved Britain. Measures have been taken to contain and eliminate it, but still families must surrender their mothers, fathers, sons and daughters to the mass graves.

They say that one in three have been marked for death. But marked by whom? Are the sick being punished for their sins by God?

No. This foul curse is the work of the Devil and his wicked agent, the Witch.

The people pray for an answer and now within the great city of London, the source of the vile plague, God may have given it. A woman has been taken prisoner by the Church after confessing the use of Witchcraft to bring the blight upon us.

Three days have passed since then and during this time the heads of the Church have been in consultation without rest. Today they emerged and gave their counsel.

The woman must be taken in a caged cart to the Holy Island of Lindisfarne. Once there, an ancient ritual will be performed to cleanse this land of her and her black plague.

It will take two weeks to reach the site, but as the sun breaks the horizon on the Sabbath then the Witch will face her absolution.

This is the story of that journey.

http://www.ukroleplayers.com/witch/
PsiRun
Psi.Run:
Whoever’s after you, you know one thing: they will stop at nothing to capture you and you’ll stop at nothing to stay free. The holes in your memory vie for attention with your startling abilities – stay one step ahead of the Chasers long enough to answer your questions, and hope your psychic powers don’t go wild.

They took your life.
You got away.
They want you back.
Run!

http://nightskygames.com/welcome/game/PsiRun

Ready, Set, Game PDX is brought to you by Play Out Loud. Play Out Loud serves Portland with spontaneous shared storytelling activities featuring non-mainstream games. Learn more athttp://www.facebook.com/playoutloudpdx.

A Special Challenge

12 Jul

I posted this on our Facebook and G+ pages. Let’s make this happen! Tell everybody!

 

Alright guys, here’s the deal!

To celebrate our late arrival to G+, I’m issuing a kind of challenge.

If the next Open Play (7/16) is the largest ever, I will bring pizza or cake or ice cream or something for all of you on the following Open Play on 8/6.

Our largest session has been 25 people. Beat that, and you all get treats! If you do it, I’ll take a poll to see what kind of treats you want.

Couple things though!

1) You’ve gotta RSVP and/or leave a note saying how many people you are bringing. It’s your own fun on the line if we can’t know to be prepared for a larger than normal crowd. So please let us know you’re coming!

2) To count, you’ve gotta play a game with RSGpdx. If you show up real late and there isn’t something to play, it still doesn’t count.

All good? Surprise me! Invite your friends!

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